> For the complete documentation index, see [llms.txt](https://starminers.gitbook.io/starminers-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://starminers.gitbook.io/starminers-whitepaper/earning-module/earning-mechanics.md).

# Earning Mechanics

We've designed our ecosystem fairly, adjusted to offer between 2.3% and 7% daily return

## **Earning Cap** <a href="#earning-cap" id="earning-cap"></a>

There is a primary cap:  the Token per Ship Cap, which limit the the amount of $STAR a ship can have, and then the amount of tokens users can accumulate each day.

* Users begin with a 30 $STAR cap
* Each point invested in Stock increase the $STAR cap by 3 points.
* Stock can be increased by leveling up this attribute. (Refer to [Upgrade Module](/starminers-whitepaper/upgrade-module.md))

## **Earning Mechanics**

{% hint style="info" %}
**(baseStarROI + power ) \* seconds staked / secondsPerDay - (speed \* 2)**
{% endhint %}

*In short the $STAR earnings are influenced by these factors in order: Power, Speed and Stock.*

***Basic Starship Lv1 (SFT)***

| Power | Speed | Time to Break Even |
| ----- | ----- | ------------------ |
| 1     | 0     | 43 days            |

***Upgraded Starship lvl 5 (NFT)***

| Power | Speed | Time to Break Even |
| ----- | ----- | ------------------ |
| 5     | 0     | 30 days            |

***Upgraded Starship lvl 5 (NFT)***

| Power | Speed | Time to Break Even |
| ----- | ----- | ------------------ |
| 1     | 5     | 36 days            |

***Upgraded Starship lvl 20 (NFT)***

| Power | Speed | Time to Break Even |
| ----- | ----- | ------------------ |
| 10    | 10    | 15 days            |
